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“We’re almost done. The Medic is still planned as the first update, but we’ll be pushing into the other classes pretty quickly.”

Full Story: http://pc.ign.com/articles/861/861991p1.html?RSSwhen2008-03-25_154800&RSSid=861991

I’m looking forward to some much anticipated updates to TF2. In this first update it seems that the medic will get some un-lockable weapons. And that each weapon that will be un-lockable will have tradeoffs so that it is in fact not the weapon that is better but maybe the weapon fits your style of play better than what was available.

I personally don’t play medic all that much but some people in my guild do so I am glad they get a good change of pace. We’ll see how awesome things get when every class has their own un-lockables.

Until then, what do you guys think about un-lockables? Will it improve the playing experience or will it only push the advance up faster?

March 25, 2008 · Posted in Games, News  
    
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“We could make two-hundred maps and people would play five of them, over and over,” project lead Robin Walker told us when we visited Valve recently. “So what do we get if instead of producing a load of maps, we produce one map that’s different every time?”

Full Story: http://www.computerandvideogames.com/article.php?id=163472&site=pcg

This sounds interesting, I think if anyone ahs the ability to change the way we think of the multi-player shooting arena it would be Valve.

What do you guys think? Is there any life in dynamic level design for online gaming or are you the type of person that loves to learn the ins and outs of a level to increase your competency, and think that dynamic levels is just a ploy for weak players to fall back on?

March 24, 2008 · Posted in Games, News